What KS2 Computing covers in Years 3 to 6
For curriculum detail, the clearest official wording is the national curriculum for England. It expects KS2 pupils to work with programs, sequence, selection, repetition, networks, the internet, search, data, digital content and safe, responsible technology use. It also includes the short but important phrase “use search technologies effectively” and knowing how to report worries about “content and contact”.
Schools may teach these ideas in different orders. Teach Computing’s Key Stage 2 resources give useful examples of the range a child might meet from Year 3 to Year 6, so a tutor should start by finding out what your child is currently studying rather than using a one-size-fits-all plan.
- Programming and debugging: algorithms, sequences, selection, repetition, variables and fixing mistakes.
- Networks and information: the internet, search, communication, data and evaluating digital content.
- Creative digital work: animation, audio, video, desktop publishing, vector graphics, web pages and 3D modelling.
- Safe use: respectful technology choices, online concerns and practical ways to report concerns.
- Year 3 examples
- Connecting computers, stop-frame animation, sequencing sounds, branching databases and desktop publishing.
- Year 4 examples
- The internet, audio production, repetition, data logging and photo editing.
- Year 5 examples
- Systems and searching, video production, flat-file databases, vector graphics and selection.
- Year 6 examples
- Communication and collaboration, web pages, variables in games, data-handling tools, 3D modelling and sensing movement.